PokeEarn Interview Akika Yasuda | PokeEarn Official Site | PokeEarn
I want to spread it further
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Akika Yasuda
We spoke with Akika Yasuda, who faces matches every day as a professional player while also actively working to spread Go, including her appearances on NHK Educational TV, about her path to turning pro, how her thinking has changed since becoming a pro, and her feelings about popularizing the game.
*This article is an edited version of an interview we commissioned after providing a test sample of "PokeEarn."
*The interview was conducted in July 2025, and the remarks and content in the article are from the time of the interview.
We spoke with Akika Yasuda, who faces matches every day as a professional player while also actively working to spread Go, including her appearances on NHK Educational TV, about her path to turning pro, how her thinking has changed since becoming a pro, and her feelings about popularizing the game.
*This article is an edited version of an interview we commissioned after providing a test sample of "PokeEarn."
*The interview was conducted in July 2025, and the remarks and content in the article are from the time of the interview.
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Born in 2002, from Hyogo Prefecture. She discovered Go at age 5, became an insei (trainee) in 2017 (as a second-year junior high student), and turned pro in 2021 (as a first-year university student). She appears regularly on NHK Educational TV's "Igo Focus" and "NHK Cup TV Go Tournament," and has published "Akika Yasuda's Very Gentle Introduction to Go" (Mynavi Publishing), actively working to popularize the game.
Go player
Akika Yasuda
Vol.01
Go, which gives rise to diverse exchange
I want to spread it further
Go player
Akika Yasuda
(01)
Go, which had always been fun,
Aiming to go pro, it suddenly turned to hardship
Yasuda's encounter with Go came at age 5. Influenced by her grandfather, she touched Go stones for the first time, which led her to start attending a Go class.
"I went not so much to play Go as because it was fun to play with friends my own age. It was a class that taught me the importance of manners, greetings, and patience."
Yasuda gradually came to admire the senior students at her Go class who were spreading their wings toward becoming pros. Then, after placing at a national tournament as a second-year junior high student, she resolved to become an insei of the Nihon Ki-in, a pro in the making, so to speak.
"Go, which had been fun, suddenly changed into something severe, where each and every result would shape my future. I was also surprised by the level and the high awareness of those around me."
Yasuda looks back on her insei years as "painful," feeling anxious as players her own age went on to become pros. The reason she didn't give up was the support around her.
"I thought about quitting Go many times. But thanks to the encouragement of my family and my class teacher, Mr. Hotta (9-dan Yozo Hotta), I somehow managed to keep going."
Her perseverance bore fruit, and in 2021 Yasuda splendidly achieved her promotion (turning pro).
"I was happy, and relieved. At the same time, I felt the pressure of now having to live as a professional."
(02)
Turning pro, and to the fans
Becoming mindful of playing games others can enjoy
Now in her fifth year as a pro, she says her awareness of "wanting the viewers to enjoy it" has grown stronger in her matches.
"As the phrase 'Go that captivates' suggests, I came to be conscious that playing Go that entertains the fans is also part of a pro's role."
One match that stands out to her in terms of "having people enjoy it" was a game at a certain young players' tournament.
"The AI's real-time evaluation kept swinging back and forth, and it was a match where you couldn't tell what would happen until the very, very end, so I think it was enjoyable for the viewers. It's not that I was aiming for 'Go that captivates,' though (laughs)."
Yasuda says her own style of Go has been changing over these five years.
"Partly because of the spread of AI, my style has changed quite a bit. Originally I was the type to eliminate all my weak stones and go on the attack, but now I've come to prioritize 'territory,' securing my own area first and holding on to win, and those kinds of games have increased."
Her current goal in matches is "reaching the main tournament of a women's title event," seen as a stepping stone to becoming a top player.
"Reaching the main tournament is a big goal for me, and I want to build up my practice and break through the wall."
(03)
Go carries something that transcends generation and standing
It has the power to create connection between people
Yasuda actively takes part in popularizing Go, appearing on NHK Educational TV's "Igo Focus" and "NHK Cup TV Go Tournament," participating in events, and publishing an introductory book. When we asked about her intent...
"My teacher, Mr. Hotta, is someone who values popularization, so I naturally came to think the same way. I believe Go has the power to create connections between people that transcend generation and position, so I'd be happy if such connections increased through Go."
In fact, through Go events and the like, Yasuda interacts with a wide range of people, from kindergarteners to the elderly. She has also published an introductory book that carefully breaks down the rules and enjoyment of Go.
"There are plenty of wonderful technical books out there, but introductory books hadn't come out much recently, so I worked with my editor, being particular about clarity and adding refinements, to make it."
(04)
Outreach, practice, and research
Little touches to balance both
If popularization activities increase, practice time will naturally decrease. How does Yasuda think about this dilemma?
"There are times I wish I could increase my practice hours. At the same time, I like to think I understand the importance of popularization too. Before a match I'll leave out popularization activities and devote that time to researching my opponent, and so on, trying to balance the two while finding ways to make it work."
What kind of practice and study does she usually do?
"Practice games between players are the main thing, but I've also come to use AI more. I play against AI and have AI evaluate the games I've played. Of course, I also do tsumego (life-and-death problems) and game-record replays."
Game-record replay is a method of Go study in which past game records are laid out on the board.
"I think about where I would play, then look at the move the player actually made and replay it. It's instructive to see, oh, so that's how they played, and sometimes I'm moved by a wonderful move."